1 using UnityEngine;
2 using
System.Collections;
3
4 public
class Destroyer : MonoBehaviour {
5
6
7     
void OnTriggerEnter2D(Collider2D col)
8     {
9         
//destroyers are located in the borders of the screen
10         
//if something collides with them, the'll destroy it
11         
string tag = col.gameObject.tag;
12         
if(tag == "Bird" || tag == "Pig" || tag == "Brick")
13         {
14             Destroy(col.gameObject);
15         }
16     }
17 }



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